published by Open Journal of Social Sciences, Vol.2 No.8, 2014
has been cited by the following article(s):
Intrinsic and extrinsic predictors of video gaming behaviour and adolescent bedtimes: the relationship between flow states, self-perceived risk-taking, device accessibility, parental-regulation of media and bedtime.
Sleep Medicine 2016
How do presence, flow, and character identification affect players' empathy and interest in learning from a serious computer game?
Computers in Human Behavior 2016