In the context of China’s Internet+, “Internet + Wenchuang” combines the innovation of the Internet with the creativity of the cultural industry, and connects the creativity with the producers, users (consumers) and other related articles in a better way through the Internet platform ( Xie et al., 2019) ( Handy, 2016) ( Guang, 2018). It helps to create a subject, thereby expanding the source of creativity, improving production efficiency, strengthening community interaction, and merging social consensus ( Tang, 2016) ( Liu, 2018) ( Lazzeretti et al., 2016). The development of cultural and creative industries is an inevitable choice to promote China’s industrial structure optimization and industrial upgrading, and has an unmatched role in the transformation of economic development mode ( Gundolf et al., 2018) ( Wu & Li, 2018) ( Xu et al., 2016).
The core element of the development of cultural and creative industries is creative talents. The key to develop a cultural and creative industry is by cultivating creative entrepreneurs and specialized talents to provide a good external environment for the growth of creative talents ( Moalosi et al., 2016) ( Xu et al., 2016) ( Kitsios et al., 2017) ( Shi, 2013) ( Petrova, 2018). Different localities have proposed to support colleges and universities to set up a number of cultural and creative industry-related majors or specializations, cultivate talents such as cultural and creative management, creative design, and cultivate talents of sports, culture, economy, management, science and technology, etc. The cultural and creative enterprises can jointly cultivate and establish a group of cultural and creative training, training bases integrating production, and education and research. Furthermore, they can actively introduce high-quality and innovative talents in the development and construction of cultural and creative industries at home and abroad, establish talent training mechanisms and training bases, and create an environment for good talent development and talent initiatives ( Xie, 2018) ( Li et al., 2016) ( Absalyamov, 2015) ( Holmes, 2013) ( Chen & Xu, 2016). In addition, from the perspective of design ethics, strengthening the protection of intellectual property rights, protecting the creative achievements of cultural creators and the legal income of property owners, and guiding the positive energy of cultural industry are also important aspects in the development of the cultural and creative industries. It can be seen from the above analysis that talents are crucial in the development of cultural and creative industries, and the designers responsible for creating cultural creations are the main players in the industry, and other practitioners and audiences in the industry affected by the design works. As one of the important components in the cultivation of talents in the cultural and creative industries, the design capability evaluation system is a key factor in the realization of the industrial upgrading target. A scientific and effective design capability evaluation system not only enables the designer to have an objective and comprehensive understanding of his own design capabilities, but also can guide the improvement of design capabilities through its monitoring and feedback functions. More importantly, through its incentive-oriented function it can encourage the innovative designers to actively participate in various cultural and creative activities ( Liu, 2014) ( Wang et al., 2011) ( Wei, 2016) ( Liang & Huang, 2016).
Due to the intersection of disciplines and the uncertainty of evaluation indicators, the quantitative evaluation of the design ability of creative design in the Culture has not been studied. However, the current quantitative evaluation methods for ability of the students like enterprise innovation, morality, professional ability, and engineering ability have been reported previously ( Biltekoff et al., 2014) ( Brown & Annis, 2011) ( Zou & Zhou, 2015) ( Zhu & Lei, 2012) ( Yin, 2011) ( Yun et al., 2010) ( Lai, 2013). In addition, the negative design and false propaganda in the current design practice have appeared many times. Modern design is also full of negative factors such as money worship, hedonism and pornography ( Wang, 2013) ( Chance, 2012) ( Maciintosh et al., 2015). Therefore, scholars have also issued a call for “designing ethics as the bottom line of design behavior” ( Giaretta, 2013) ( Gram-Hansen & Ryberg, 2016). From the point of view of modern ethics, the fundamental reason for the lack of design ethics in various design works is due to the fact that the designers lack a systematic thinking about the design consequences in the design process ( Li, 2017) ( Frías, 2013) ( Cao & Wu, 2014) ( Leunes, 2012). In summary, the present research limits the evaluation object to the creative designers of Culture and considers the influence of design ethics and sports professional knowledge, while determining the design ability evaluation index set. Furthermore, it uses the subjective and objective weighted combination method to determine the weight of each index of the design ability, and then builds a design ability evaluation system suitable for creative designers of Culture.
2. Construction of the Design Ability Index System of Culture Creative Designers
On the basis of interpreting and combing relevant literatures, the design capability evaluation elements with higher frequency are selected as the candidate indicators based on the characteristics of the design subjects and the usual evaluation indicators of design capabilities. By the survey method, and invited universities, designers, audiences, etc. to conduct joint analysis and research. Ethical factors were added while designing the effective questionnaires. The elements with high recognition rate were selected as evaluation indicators from the reliability analysis. The alpha reliability coefficient method is used, that mainly considers the inherent reliability of the scale—whether there is a high internal consistency between the projects. It is generally believed that the reliability coefficient should be between 0 and 1. If the reliability coefficient of the scale is above 0.9, the reliability of the scale is good; if the reliability coefficient of the scale is between 0.8 and 0.9, the amount is expressed. The reliability of the table is acceptable; if the reliability coefficient of the scale is between 0.7 and 0.8, it indicates that some items of the scale need to be revised; if the reliability coefficient of the scale is below 0.7, it means that some items of the scale need to be discarded. This study conducted a reliability analysis of the questionnaire through SPSS software. The consistency of each score is examined by the alpha coefficient of the primary indicator.
Further by the survey method, the universities and enterprise experts were invited to analyze and research together the selected evaluation indicators that were further classified and summarized, and feedback was obtained. In order to examine the interaction of the design ethical environment, the ethical level of the client and the audience was also added to the secondary indicators. Finally, according to the principles of hierarchy, comprehensiveness, conciseness, scientificity and operability, comprehensive design ability, and ethical level, a quantitative evaluation index system of design ethics was constructed, as shown in Table 1.
By the above method, the internal consistency analysis on all items of the entire scale is conducted, the total internal consistency reliability coefficient of the
Table 1. Evaluation index system of design ability of Culture creative designers.
questionnaire is 0.9074, indicating that the reliability of the scale is good enough, and there is no need to modify the whole. All level indicators can be retained.
3. Weight Determination of the Design Ability Index of Culture Creative Designers
On the basis of the reconstructed design ability evaluation index system, the subjective entropy method is used to weight the evaluation index items, and the objective AHP method is used to determine the weight of the sub-criteria level indicators, and the weights obtained by the two methods are normalized. The weights of each index are obtained, the comment set is further determined, the fuzzy evaluation matrix is established, the fuzzy positive and negative ideal solutions are determined, and the distance and closeness of each evaluation object with the positive and negative ideal solutions are calculated, and the evaluation model is obtained.
3.1. Determination of Weights
The methods of weight determination mainly included the subjective weighting method and the objective weighting method. In the subjective weighting method, the weight of the index was obtained by the experts, based on the subjective judgment of the experience. The objective weighting method determined the weight according to the relationship between the original data. Both subjective and objective empowerment possessed their advantages and disadvantages ( Wu et al., 2015) (Dai et al., 2018). Therefore, this paper attempts to combine the subjective and objective weighting methods.
1) Objective entropy weight method
Using the entropy weight method to determine the weight of 29 secondary indicator items, the semantic value of the evaluation index was standardized ( Beruvides et al., 2016), shown in Equation (1).
where, δ is the standard deviation and Con is an arbitrary constant such that Cij ≥ 0. The specific gravity and the entropy value Sj of the normalized index value were calculated as per the formula is as shown in Equation (2).
The difference value Xj was further calculated, and the weight Qj of each evaluation index was determined according to Equation (3).
2) Subjective analytic hierarchy process
In this paper, the analytic hierarchy process was used to determine the weight of six first-level indicators and 29 second-level indicators. A total of 5 experts in the design field, ethical field, sports field, and education field were selected. The hierarchical analysis method was used to determine the hierarchical membership relationship. After the hierarchical structure was established, the factors in the same layer were compared and judged, and the judgment matrix A was constructed ( Yeoh & Calantone, 2016).
The product Mi of each row element of the judgment matrix A was calculated using the n-th root Mi, and finally the weighted value Wj normalized by each index was obtained, using Equation (4).
3) Combination empowerment
By a comprehensive consideration of the two kinds of weighting methods, the weighting coefficients were determined by the subjective and objective weighting method, which were multiplied correspondingly, and finally normalized. The specific combination weighting formula is shown in Equation (5).
3.2. Weight Determination Process
From Equations (1)-(3), the weight of the second-level index of the design capability evaluation obtained by the objective method is shown in Table 2.
In the next step, 5 experts were selected who scored each pair of indicators according to a scale of 1 - 5 scale. Subsequently, a judgment matrix was established, and the feature vector corresponding to the maximum eigenvalue λmax was calculated by the product square root method. It was further normalized to determine the weight of each level factor as Wj; the results are shown in Tables 3-9.
The results obtained by the formula 5 are shown in Table 10.
3.3. Analysis and Discussion of Weights
It can be seen from the analysis of the weighted results from Table 10 that the design results was still an important indicator for evaluating the design ability of
Table 2. Weight of design capability evaluation indicators obtained by objective method.
Table 3. Judgment matrix of primary indicators.
Table 4. Judgment matrix of knowledge accumulation.
Table 5. Judgment matrix of design thinking.
Table 6. Judgment matrix of design skills.
Table 7. Personality and team judgment matrix.
Table 8. Judgment matrix of design ethical environment.
Table 9. Judgment matrix of design results.
the designers. All experts believed that their weights were high. The weight of design thinking and design skills was higher than that of knowledge accumulation and personality team, indicating that the evaluation of design ability paid a more attention to the broadening of thinking and its skill factors. Knowledge accumulation and habits can be acquired. For the design ethical environment, the weight was the lowest, because the design ethical environment was not much different for the individual designers.
The analysis of the secondary indicators by the weight calculation results in Table 10 can be further seen as:
1) In the accumulation of knowledge, the impact of various knowledge levels on the design capabilities was basically the same. Among them, the knowledge level in the ethical field possessed a highest weight value. It is important to incorporate the knowledge level in the ethical field into the evaluation system to accurately evaluate the ability. The corresponding design ethics level had a higher weight, and the ethical total knowledge level occupied the knowledge accumulation over 40% weight, indicating that the current design field paid more attention to the ethical influence, hoping to embody the humanized design and convey correct values in the design. The level of knowledge in the sports field was ranked among the various levels of knowledge accumulation, and the Culture creative design was also an indispensable accumulation. The cross-disciplinary knowledge level was the lowest, due to the difficulty in learning the interdisciplinary knowledge yin daily learning and difficulty in its quantification. Therefore, the survey sample possessed a lower knowledge score in the field.
2) In the indicators of design thinking, the observation and element refinement, and the imagination and design expression ability were both high, and also met the requirements for the basic quality of the designer.
3) In terms of the design skill indicators, the market research ability was much
Table 10. Design ability evaluation indicators after combined empowerment.
lower than other indicators, indicating that the designer’s design style was less affected by the market trends, and the sports spirit connotation presentation ability had a high impact on the design ability, which was consistent with the Culture.
4) The design personality was basically the same as the weight of each index in the team. The independent thinking spirit and the willpower had the highest weight, which further confirms the difference between design and engineering. The personal quality of the designer was more favorable than the team quality.
5) In the indicators of the design ethical environment, the ethical level of the audience was more affected than the ethical level of the client, emphasizing the view of the scholars that the design should serve the general public.
6) The evaluation of the design results was similar to the design environment. The recognition of the audience was the highest, and the recognition of the peers also affected the designer’s reflection on their own design works.
4. Evaluation and Application of the Design Ability of Culture Creative Designers
4.1. Construction of the Evaluation Model
The TOPSIS method used in the evaluation model is a multi-objective decision-making method ( Chen et al., 2014) ( Liu & Zhang, 2017) ( Peng et al., 2016). Compared with the traditional multi-statistic method for evaluating problems, it has the characteristics of intuitive analysis principle, simple calculation and little requirement for sample size. In this paper, based on the combination weight of the evaluation index and the initial fuzzy evaluation matrix, the weighted decision matrix is further constructed; the ideal value and the non-ideal value vector are constructed; the distance and closeness of each evaluation object and the positive and negative ideal solutions are calculated, and the design capability level of each evaluation object is calculated and can be sorted according to the size of the closeness value. The model construction process of the method included the following four processes:
1) Establishment of a fuzzy evaluation matrix
According to the comment set, an initial fuzzy evaluation matrix was constructed, where Xij is the semantic value of the jth evaluation index of the i-th evaluation object.
2) Establishment of a weighting matrix
The weighted decision matrix was constructed according to the combined weight of the evaluation index and the initial fuzzy evaluation matrix, according to Equation (6).
3) Determination of the fuzzy positive and negative ideal solution
The ideal value and the non-ideal value vector were constructed using Equation (7).
4) Calculation of the distance and closeness of each evaluation object from positive and negative ideal solutions
The Euclidean distance between each index and the ideal value and the non-ideal value is and according to Equation (8) and the closeness of each evaluation object to the ideal solution is recorded as .
The larger the value of , the closer was the design ability level of the evaluation object to the ideal value, and the design ability level of each evaluation object was sorted according to the size of the value.
4.2. Analysis of the Application Effect of the Evaluation Model
By applying the obtained evaluation model to the evaluation of design ability of three designers from different companies engaged in the Culture creative design, the scientific and practicality of the whole evaluation index system and evaluation method was verified in the form of examples. The results obtained are shown in Table 11.
As can be seen from Table 11, the design ability of the designer Du×× is ranked first, and the score obtained by the evaluation model is higher than that of other designers. The main reason is that the designer has been the chief designer of a company for many years, and his abilities have been obtained. It has won praises from peers and customers, and has won various awards in design. Through various weights, its innovation ability ranks first in line with other evaluation systems; it is worth noting that Chen×× designer, the designer’s design thinking And the design skills are general, but its design concept has always advocated green simplicity, its design ethics ability is more prominent, and the weighted design ability ranking has been greatly improved, which also shows
Table 11. Quantitative calculation of design ability of evaluation objects.
that design ethics has an obvious effect on the improvement of design ability. It can be showed from Table 11 that the model constructed in this paper could quantitatively describe the design ability of the creative designers engaged in the Culture, and the calculated results were consistent with the qualitative judgment. Currently, the design ability of the designers engaged in the Culture and creativity is generally not high. It should be upgraded from multiple angles to make up for the lack of design ability and promote the overall improvement of the creative design level of the Culture.
In the present work, initially an index system was constructed for the quantitative evaluation of the design ability of creative designers in the Culture. In the process of construction, the design ethics was innovatively incorporated into the index system, and the index system of the new system was obtained. Combining the weighting method with the fuzzy Temple’s evaluation method, and considering the inaccuracy and ambiguity of the evaluation process of different professional background evaluation objects, the semantic value was used to replace the index level, and the evaluation object was used between the positive and negative ideal solutions. The relative closeness was used as the final evaluation criteria. The constructed model ascertained the rationality and scientificity of the index system construction; thus it possesses a significant practical value and can provide a reference for the quantitative evaluation of the design ability of designers in other industries.
The research was financially supported by the 2018 Jiangsu University Philosophy and Social Science Research Project (Based on Cloud Platform for the Construction and Sharing of Art Teaching Resources) (2018SJA2176).
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