JAMP  Vol.6 No.11 , November 2018
A Deep-Water Bottom Reverberation Model Based on Ray Theory
Abstract: Ocean reverberation is an important issue in underwater acoustics due to the significant influence on working performance of the active sonars. In this paper, a uniform bottom-reverberation model is proposed based on ray theory, which can calculate monostatic and bistatic reverberation intensity and explain the generation process of deep-water reverberation. The mesh meth-od is firstly used in this model by dividing bottom scatterers into a number of grids. Then reverberation is calculated based on the exact time of scattering signal generated on each grid. Due to exact arrival time, the presented model can provide more accurate result than classical models, in which scatterers are usually treated as circular rings or elliptical rings. Numerical results are compared with reverberation data collected from the South China Sea deep-water experiment with different receiving distances and depths. The simulated and experimental results agree well overall.

1. Introduction

Reverberation is an important subject in the field of ocean acoustics. Ocean reverberation is usually the main background interference of active sonars, and it is also widely concerned because it carries rich information that can be used in the inversion of environmental parameters.

Considerable work was done on shallow-water reverberation in the past several decades. In shallow water, the reverberation models based on normal mode [1] [2] [3], parabolic equation [4] [5] and ray [6] [7] theories have been established. The normal mode model was first proposed by Bucker and Morris [1], and Zhang and Jin [2] further developed it: they derived the general formula of the long-range reverberation intensity in shallow water and analyzed the attenuation law of the average reverberation intensity in the environment with negative thermocline. The parabolic equation model is applicable to complex marine environments with horizontal variation, but the computational amount will increase rapidly with increase of source frequency. The ray theory is an approximation of wave theory, which has the characteristics with clear physical significance and simple computational operation. In general, ray theory is more applied to short-range reverberation calculation, and is also the first choice to study deep-water reverberation. Mackenzie [8] calculated the deep-water bottom reverberation with both sound source and receiver located near the bottom for a specific frequency, and explained the available angle range of scattering formula. Urick and Saling [9] calculated the bottom backscattering wave excited by the explosion source and obtained the variation curve of the scattering intensity with bearing angle. Williams and Jackson [10] used the Kirchhoff approximation and perturbation theory to describe the backscattering of the seafloor, and discussed the effects of sediment and basement on bottom scattering. Ocean reverberation is mainly caused by sound wave scattering from the inhomogeneity of bottom, surface and seawater. According to experimental observation, bottom scattering is the main contribution to deep-water reverberation.

Based on the ray theory, a uniform bottom reverberation model is proposed, which can calculate monostatic and bistatic reverberation intensity, and explain the generation process of deep-water reverberation. The mesh method is firstly used in this model by dividing bottom scatterers into a number of grids. The propagation time of different acoustic paths can be obtained more accurately, so the reverberation intensity is calculated accurately and efficiently.

2. Theory and Modeling

In this section, a deep-sea bottom reverberation model is established based on ray theory. The reverberation signal can be expressed as the process of wave propagating from source to bottom scatterer and then spreading back to the receiver after scattering. Assuming the source is located at ( 0 , z 0 ) , according to ray theory, sound pressure at the scattering element ( r , z b ) can be expressed as:

p ( r , z b ) = n = 1 N p n = n = 1 N A n ( s ) ϕ n ( s ) e i ω τ n ( s ) ω , (1)

where r is the horizontal position of the scatterer, zb is the water depth, N is the total number of sound ray, An(s) is the amplitude of sound ray, ϕ n ( s ) is the function of beam amplitude, ω is the angular frequency of the sound source,

τ n ( s ) = 0 s 1 c ( s ' ) d s ' is the delay time of sound ray from the source to the scatterer, s is the path of the ray beam, and c ( s ' ) is the sound speed of sea water

on the sound ray. When the source is far enough away from the scatterer, the sound ray can be approximated as a plane wave. Therefore, the incident sound field excited by a point source at the scattering element can be approximately expressed as the superposition of N plane waves.

According to the reciprocity principle, the scattering pressure from the scatterer at unit area is expressed as

p ( r ) = i = 1 N j = 1 M p i n c , i ( r i ) × p s c a t t , j ( r j ) × g ( θ i n c , i , θ s c a t t , j , φ ) , (2)

where p i n c , i is the incident wave transfer function, p s c a t t , j is the scattering wave transfer function, r i represents the distance between the source and the scatterer of the ith incident sound ray, and r j represents the distance from scatterer to the receiver of the jth scattered sound ray. N and M represent the total number of incident sound ray and scattering sound ray, respectively. g ( θ i n c , i , θ s c a t t , j , φ ) is a three-dimensional scattering function, that is the plane wave amplitude scattering from per unit area. In the monostatic reverberation calculation, the incident and scattered sound rays are always in a vertical plane. Therefore, the scattering coefficient is only related to the two variables of incident grazing angle θ i n c , i and scattering grazing angle θ s c a t t , j . For bistatic reverberation, the incident sound ray and the scattered sound ray are not in the same vertical plane, we also need to introduce the scattering azimuth angle φ to describe the scattering function as shown in Figure 1.

Based on the Lambert backscattering model, Ellis and Haller established a three-dimensional scattering model suitable for long-range reverberation. The scattering coefficient is expressed as [3]

g ( θ i n c , i , θ s c a t t , j , φ ) = μ sin θ i n c , i sin θ s c a t t , j + υ ( 1 + Δ Ω ) 2 e Δ Ω 2 σ 2 . (3)

The first term in formula (3) is the Lambert scattering coefficient, caused by backscattering. The second term caused by side scattering is presented based on the Kirchhoff approximation and the Helmholtz equation under the assumption that bottom is isotropy and the roughness of the interface is in accordance with the Gaussian distribution. μ is the backscatter intensity, σ is the lateral scattering intensity, Δ Ω is a measure of the deflection of the scattered ray from the specularly reflected ray given by

Δ Ω = cos 2 θ i n c . i + cos 2 θ s c a t t , j 2 cos θ i n c . i cos θ s c a t t , j cos φ ( sin θ i n c . i + sin θ s c a t t , j ) 2 . (4)

Figure 1. Bottom scattering geometry.

According to Equation (2), the bottom reverberation intensity received from scatterer of unit area can be expressed as:

I s c a t t = i = 1 N j = 1 M | p i n c , i ( r i ) | 2 | p s c a t t , j ( r j ) | 2 | g ( θ i n c , i , θ s c a t t , j , φ ) | 2 . (5)

Supposing the pulse intensity emitted from the source is I 0 ( τ ) , and the pulse duration is τ 0 , the reverberation intensity at time t can be expressed as the superposition of the scattered signals received at that time,

R ( t ) = 0 τ 0 I 0 ( τ ) I s c a t t d A ( t , τ ) , (6)

where arrival time t = τ i n c , i + τ s c a t t , j , τ i n c , i and τ s c a t t , j are the time of ray from source to scatterer and from scatterer to receiver, respectively, d A ( t , τ ) is the scattering area. The scattering area is divided into k scattering elements, and the area of the kth element is represented by Δ s k . The reverberation intensity received by the hydrophone can be expressed as discrete form:

R ( t ) = I 0 k = 1 K I s c a t t Δ s k . (7)

In early literatures, when calculating monostatic bottom reverberation, i.e., source and receiver are in the same horizontal position, the scattering region contributing to reverberation at a certain time is usually regarded as a ring. Similarly, for the calculation of bistatic bottom reverberation, the scattered sound waves received by the receiver at the same time are considered to be from the scattering region of an elliptical ring with source and receiver respectively located at the two focal points of the elliptical ring. This kind of method assumes that rays of different propagation paths reach the same scatterer at the same time when calculating reverberation. However, in the deep-water environment, the ray paths from source to scatterer and from scatterer to receiver are diverse. Meanwhile the propagation time is obviously different. Therefore the area contributing to the reverberation at any given moment is not a ring or an elliptical ring. In order to obtain accurate results, we do not use ring or elliptical ring to divide the scatterer. Instead, bottom is divided into grids firstly, i.e. dividing the seabed into a large number of rectangular scatterers as shown in Figure 2.

Figure 2. Sketch of grid method for dividing scatterers.

In Figure 2, when the divided grids are small enough, we could use one point to represent the entire scattering area on the grid for calculation. The received reverberation signal is obtained through multiplying the calculation result on each scattering element by the scattering area and summation. The finer the mesh is, the more accurate the calculation results will be, but the calculation time will also increase. In order to improve the computational efficiency while ensuring the calculation accuracy, the dividing size of the scatterer is distinguished when meshing. The scatterers close to the source and receiver are finely divided, while the scatterers far away from the source and receiver are sparsely divided.

Scatterers are symmetrical in four quadrants of the coordinate system including source and receiver. However, the source depth and receiver depth are usually different. In other words, the influence of scatterers on the reverberation result is not completely symmetric with the y coordinate axis, whereas it is symmetric with the x coordinate axis. Therefore, only the scatterers in first and second quadrant are considered in reverberation calculation, and then the calculated results are doubled to obtain the final reverberation intensity.

For the environment of the experimental area in the South China Sea, Figure 3(a) gives a simulated result of reverberation intensity. The parameters used

Figure 3. Contribution of scatterers at different locations to reverberation at fixed time. (a) Numerically calculated reverberation; (b) contribution of bottom scatterers to reverberation at 9-s moment in (a).

here are: water depth is 3472 m, source frequency is 500 Hz, source depth is 200 m, receiver depth is 3021 m, and the distance between source and receiver is 5 km. The bottom acoustic parameters and scattering coefficient are the same as those given in next section. For the reverberation intensity at 9-s time (see Figure 3(a), this moment is between the second and third bottom reflection), Figure 3(b) gives scatterers contribution at different locations on the bottom. One can see that, under this simulation condition (the horizontal positions and depths of source receiver are different), scatterers affecting the reverberation result at this moment is not in the same elliptical ring, but distribute in a number of circles, corresponding to different propagation ways. As the reverberation time increases, the corresponding elliptical ring will continue to expand until the next reverberation peak appears, that is, a new bottom reflection occurs. After that, a new group of elliptical rings will appear corresponding to different propagation paths.

Figure 4 shows the acoustic propagation paths corresponding to different scatterer rings in Figure 3(b). One can see that four elliptical rings close to the sound source correspond to four types of rays: bottom-surface-bottom reflection, bottom-surface reflection, surface-bottom-surface-bottom reflection, and surface-bottom-surface reflection. In addition, two elliptical rings near the receiver correspond to two types of acoustic transmission: bottom-surface-bottom reflection, surface-bottom-surface-bottom reflection. The size and position of the elliptical rings contributing to the reverberation signal is related to the relative position of source and receiver. According to the analysis above, for deep-water environment, there are many transmission paths from the source to receiver, and the conventional method of dividing the bottom scatterers as circular rings or elliptical rings cannot provides reverberation results accurately. In this paper, the scatterers on the bottom are divided into network format in advance, and then the scattering elements are selected according to the actual propagation path and time, which can improve the calculation accuracy.

3. Comparison between Numerical Simulations and Experimental Results

Using the deep-water bottom reverberation model proposed in Section 2, we calculate reverberation intensity for different conditions. In numerical simulations,

Figure 4. Schematic diagram of sound propagation corresponding to different elliptical rings of bottom scatterers.

we take 3472-m water depth and use the sound velocity profile measured in the experiment conducted in the South China Sea. A single-layer liquid bottom model with semi-infinite space is used. Acoustic parameters in the bottom are as follows: sound velocity is 1580 m/s, density is 1.6 g/cm3, absorption coefficient is 0 .3dB/λ . The bottom characteristics represented by these parameters are consistent with those measured through core sampling during the experiment. The scattering coefficients given in Equation (3) are as follows: 10 lg ν = 10 , 10 lg μ = 32 , and ( 180 / π ) σ = 10 .

Figure 5 shows the numerical simulation results for 500-Hz source frequency, in which the experimental reverberation intensity is also provided to compare. One can see that reverberation intensity obtained by numerically calculating is in good agreement with the experimental data as a whole. The experimental reverberation intensity increases obviously at the time of about 27 - 34 s in Figure 5, which is generated by wave reflection from a seamount near the receiving array.

4. Summary

We present a deep-water bottom reverberation model based on ray theory,

Figure 5. Comparison of reverberation at large receiving depths between numerical simulations and experimental results. The source frequency is 500 Hz. In each subgraph, the blue curve denotes the experimental result, and the red curve indicates the numerical simulation result. The distance from source to receiver and the receiving depth is (a) 7.75 km and 205 m; (b) 7.75 km and 3366 m; (c) 3.19 km and 3366 m; (d) 5.45 km and 3366 m.

which can calculate both monostatic and bistatic reverberation intensity. In the conventional methods, scattering region contributing to reverberation signal at a certain time is usually treated as a circular ring or an elliptical ring. Different from them, bottom is firstly divided into a number of grids, and then reverberation is calculated on the basis of exact time from each grid to the source and receivers. As a result, this model can calculate deep-water reverberation more accurately.


This work is supported by the National Natural Science Foundation of China (Grant Nos. 11874061, 11434012, 11474302).

Cite this paper: Wang, L. , Qin, J. , Li, Z. , Liu, J. (2018) A Deep-Water Bottom Reverberation Model Based on Ray Theory. Journal of Applied Mathematics and Physics, 6, 2445-2452. doi: 10.4236/jamp.2018.611205.

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