Cite this paper
Abdelaziz, H. (2014) Immersive Learning Design (ILD): A New Model to Assure the Quality of Learning through Flipped Classrooms. Open Journal of Social Sciences
, 212-223. doi: 10.4236/jss.2014.211027
 Brownm J.S. and Adler, R.P. (2008) Minds on Fire: Open Education, the Long Tail, and Learning 2.0. EDUCAUSE Review, 43, 16-32.
 Abdelaziz, H.A. (2013) From Physical Benchmarks to Mental Benchmarks: A Four Dimensions Dynamic Model to Assure the Quality of Instructional Activities in Electronic and Virtual Learning Environments. Turkish Online Journal of Distance Education, 14, 268-281.
 Abdelaziz, H.A. (2013) Avatar-Based Coaching: Using Virtual World to Develop Sales Skills and Learning Satisfaction among Business Secondary School Students. International Journal of Online Marketing, 3, 1-13.
 Partnership for 21st Century Skills (2013) The 21st Learning Framework. http://www.p21.org/
 Serim, F. (2012) Digital Learning: Strengthening and Assessing 21st Century Skills. Jossey-Bass, San Francisco.
 Chatti, M.A., Jarke, M. and Specht, M. (2010) The 3P Learning Model. Educational Technology & Society, 13, 74-85.
 Sun, J.C. and Rueda, R. (2012) Situational Interest, Computer Self-Efficacy and Self-Regulation: Their Impact on Student Engagement in Distance Education. British Journal of Educational Technology, 43, 191-204.
 Bergmann, J. and Sams, A. (2012) Flip Your Classroom: Reach Every Student in Every Class Every Day. ISTE, Washington, DC.
 District Administration (2012) Kansas City Plots Next Steps. www.DistrictAdministration.com
De Freitas, S., Mendez, G., Liarokapis, F., Magoulas, G. and Poulovassilis, A. (2010) Learning as Immersive Experiences: Using the Four-Dimensional Framework for Designing and Evaluating Immersive Learning Experiences in a Virtual World. British Journal of Educational Technology, 41, 69-85.