Multimedia Interactive Informative
Systems (MIIS) are software applications resulting from the convergence of
such as audiovisual, computing and communication. They aim to transmit
information to a large, diverse and dispersed public. As with other mass media, the fulfillment of
MIIS goals depends largely on the quality of communication between the system and end users. Therefore, those systems
should be developed in order to ensure that this quality requirement is
satisfied. If MIIS are constructed according to usual software engineering
practices, the analysis
discipline of the development process includes requirements identification and
specification; however, these techniques are focused on functional requirements, and they do not give much
importance to non-functional requirements. In this paper, we propose a
development process based on the production of videogames which has two different
phases: preproduction and production. The first phase, corresponding to
requirements identification, derives into the concept of system. In order to translate this concept into a
specification, we propose the use of new communicational attributes and a MIIS
metamodel. The establishment of MIIS non-functional specification is the result
of analyzing class diagrams through quality attributes. In order to evaluate if
the specifications are responding to communicational attributes, a functional
prototype is built and evaluated with end users. The proposed methodology is
applied to a real case study.
Cite this paper
S. Levy and F. Gamboa, "Quality Requirements for Multimedia Interactive Informative Systems," Journal of Software Engineering and Applications, Vol. 6 No. 8, 2013, pp. 416-425. doi: 10.4236/jsea.2013.68051.
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