JSEA  Vol.6 No.8 , August 2013
Quality Requirements for Multimedia Interactive Informative Systems
ABSTRACT

Multimedia Interactive Informative Systems (MIIS) are software applications resulting from the convergence of multiples technologies such as audiovisual, computing and communication. They aim to transmit information to a large, diverse and dispersed public. As with other mass media, the fulfillment of MIIS goals depends largely on the quality of communication between the system and end users. Therefore, those systems should be developed in order to ensure that this quality requirement is satisfied. If MIIS are constructed according to usual software engineering practices, the analysis discipline of the development process includes requirements identification and specification; however, these techniques are focused on functional requirements, and they do not give much importance to non-functional requirements. In this paper, we propose a development process based on the production of videogames which has two different phases: preproduction and production. The first phase, corresponding to requirements identification, derives into the concept of system. In order to translate this concept into a specification, we propose the use of new communicational attributes and a MIIS metamodel. The establishment of MIIS non-functional specification is the result of analyzing class diagrams through quality attributes. In order to evaluate if the specifications are responding to communicational attributes, a functional prototype is built and evaluated with end users. The proposed methodology is applied to a real case study.


Cite this paper
S. Levy and F. Gamboa, "Quality Requirements for Multimedia Interactive Informative Systems," Journal of Software Engineering and Applications, Vol. 6 No. 8, 2013, pp. 416-425. doi: 10.4236/jsea.2013.68051.
References
[1]   ISO ISO/IEC 25010:2011, “Systems and Software Engineering—Systems and Software Quality Requirements and Evaluation (SQuaRE)—System and Software Quality Models,” 2011.

[2]   S. Jones and C. Britton, “Early Elicitation and Definition of Requirements for an Interactive Multimedia Information System,” IEEE Proceedings of ICRE ’96, 1996, pp. 12-19.

[3]   F. Anthony, “Writing for Visual Media,” Focal Press, Waltham, 2006.

[4]   B. Davide, G. Franca and P. Paolo, “Value-Driven Design for ‘Infosuasive’ Web Applications,” World Wide Web Conference, Beijing, 21-25 April 2008, pp. 745-754.

[5]   C. Alan, R. Robert and D. Cronin, “About Face 3,” Wiley Publishing, Indianapolis, 2007.

[6]   D. Callele, E. Neufeld and K. Schneider, “Emotional Requirements,” IEEE Software, Vol. 25, No. 1, 2008. doi:10.1109/MS.2008.5

[7]   D. Zowghi and C. Coulin, “Requirements Elicitation: A Survey of Techniques, Approaches, and Tools,” In: A. Aurum and C. Wohlin, Eds., Engineering and Managing Software Requirements, Springer, New York, 2005. doi:10.1007/3-540-28244-0_2

[8]   D. Callele, E. Neufeld and K. Schneider, “Requirements Engineering and the Creative Process in the Video Game Industry,” Proceedings of the 13th IEEE International Conference on Requirements Engineering (RE’05), 2005.

[9]   W. Burleson, A. Gum and I. Harris, “Educational Innovations in Multimedia Systems,” 29th ASEE/IEEE Frontiers in Education Conference, San Juan, 10-13 November 1999.

[10]   G. Ruben, “Disciplining Multimedia,” IEEE MultiMedia, July-September 2000, pp. 72-78.

[11]   G. Guéneau, “Conduite de Projets en Création Numérique,” Eyrolles, Paris, 2005.

[12]   B. León, “Dirección de Documentales Para Televisión. Guión, Producción y Realización,”1a. Edición, Eunesa, 2009.

[13]   T. Orehhovacki, “Proposal Set of Quality Attributes for Web 2.0 Application Success,” Proceedings of the ITI 32nd Conference on Information Technology Interfaces, Caytat, 21-24 June 2010.

[14]   N. Jakob, “Usability Engineering,” Academic Press, Boston, 1994

[15]   ISO/IEC TR 9126-4, “Software Engineering—Product Quality—Part 4: Quality in Use Metrics,” 2004.

[16]   E. Berki, et al., “Requirements Engineering and Process Modelling in Software Quality Management—Towards a Generic Process Metamodel,” Software Quality Journal, Vol. 12, 2004, pp. 265-283.

[17]   S. Nalin, “Authoring Educational Multimedia Content Using Learning Styles and Story Telling Principles,” EMME’07, Augsburg, 28 September 2007, pp. 93-102.

[18]   R. McKee, “Story: Substance, Structure, Style and the Principles of Screenwriting,” Methuen, London, 1998.

[19]   I. Sommerville, “Ingeniería de Software,” 9a. Edición, Pearson Educación, Upper Saddle River, 2011.

 
 
Top