Aaker, J. (1997). Dimensions of brand personality. Journal of Marketing Research, 34, 347-356.
 Anderson, J. (2002). ACT: A simple theory of complex cognition. Cambridge: MIT Press.
 Annett, J. & Duncan, K. (1967). Task analysis and training design. Journal of Occupational Psychology, 41, 211-221.
 Anderson, J., Farrell, R., & Sauers, R. (1984). Learning to program in LISP. Cognitive Science, 8, 87-129.
 Backstrom, L., Huttenlocher, D., Kleinberg, J., & Lan, X. (2006). Group formation in large social networks: membership, growth, and evolution. In Proceedings of the 12th ACM SIGKDD international conference on knowledge discovery and data mining (pp. 44-54). New York: ACM Press.
 Baddeley, A. (1986). Working memory. Oxford, UK: Oxford University Press.
 Bannon, L. (1991). From human factors to human actors: The role of psychology and human-computer interaction studies in system design. In J.M. Greenbaum & M. Kyng (Eds.), Design at work: cooperative design of computer systems (pp. 25-44). Lawrence Erlbaum Associates.
 Bannon, L. & B?dker, S. (1991). Beyond the interface: Encountering artifacts in use. In Carroll, J. (Ed.), Designing interaction: psychology at the human-computer interface. Cambridge: Cambridge University Press.
 Beck, A. (1976). Cognitive therapy and the emotional disorders. Wisconsin: International Universities Press.
 Beenen, G., Ling, K., Wang, X., Chang, K., Frankowski, D., Resnick, P., & Kraut, R. (2004). Using social psychology to motivate contri-butions to online communities. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work (pp. 212-221). New York, NY: ACM Press.
 Bernstein, R. (1971). Praxis and action:contemporary philosophies of human activity. Pennsylvania, PA: University of Pennsylvania Press.
 Blomberg, J., Burrell, M., & Guest, G. (2002). An ethnographic approach to design. In The human computer interaction handbook: fundamental, evolving technologies and emerging applications (pp. 964-986). Hillsdale, NJ: Lawrence Erlbaum Associates Inc.
 B?dker, S. (1989). A human activity approach to user interfaces. Human-Computer Inte-raction, 4, 171-195.
 Bourges-Waldegg, P. & Scrivener, S. (1998). Meaning, the central issue in cross-cultural HCI design. Interacting with Computers, 9, 287-309.
 Broadbent, D. (1958). Perception and communication. London, UK: Pergamon Press.
 Card, S. (2003). Information visualization. In The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications (pp. 544-582). Hillsdale, NJ: Lawrence Erlbaum Associates Inc.
 Card, S., Moran, T., & Newell, A. (1983). The psy-chology of human- computer interaction. Hillsdale, NJ: Lawrence Erlbaum Associates Inc.
 Carroll, J. (1991). Introduction: The Kittle House Manifesto. In J. Carroll (Ed.), Designing interaction: psychology at the human-computer interface. New York, NY: Cambridge University Press.
 Carroll, J. (1997). Human-computer interaction: Psychology as a science of design. Annual Review of Psychology, 48, 61-83.
 Carroll, J. (2000). Making use: scenario-based design of humancomputer interactions. Cambridge, MA: MIT Press.
 Chase, W. & Simon, H. (1973). Perception in chess. Cognitive Psychology, 4, 55-81.
 CHI Conference (2009). Guide to a Successful HCI Archive Submission. URL (last checked 15 May 2009) http://www.chi 2009.org/Au- thors/Guides/ArchiveGuide.html
 Choi, B., Lee, I., Kim, J., & Jeon, Y. (2005). A qualitative cross-na- tional study of cultural influences on mobile data service design. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 661-670). New York, NY: ACM Press.
 Clemmensen, T. (2006). Whatever happened to the psychology of hu- man-computer interaction? Information Technology & People, 19, 121-151.
 Cockton, G. (2008). Designing worth-connecting preferred means to desired ends. Interactions, 15, 54-57.
 Cole, M. (1991). On cultural psychology. American anthropologist, 93, 435-439.
 Coren, S., Ward, L., & Enns, J. (1999). Sensation and perception 5th ed. Fort Worth, TX: Harcourt Brace.
 Cowan, N. (2001). The magical number 4 in short-term memory: A reconsideration of mental storage capacity. Behavioral and Brain Sciences, 24, 87-114.
 Czaja, S., Charness, N., Fisk, A., Hertzog, C., Nair, S., Rogers, W., & Sharit, J. (2006). Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (CREATE). Psychology and Aging, 21, 333.
 Dennett, D. (1991). Consciousness explained. London, UK: The Penguin Press.
 Diaper, D. & Stanton, N. (2004). The handbook of task analysis for hu-man-computer interaction. Mahwah, NJ: Lawrence Erlbaum Associates Inc.
 Dourish, P. (2001). Where the action is: the foundations of embodied interaction. Cambridge, MA: MIT Press.
 Dreyfus, H. (1992). What computers still can’t do: a critique of artificial rreason. Cambridge, MA: MIT Press.
 Ekman, P. (2003). Emotions revealed. New York, NY: Times Books.
 Ericsson, K. & Simon, H. (1993). Protocol analysis. Cambridge, MA: MIT Press.
 Fitts, P. (1954). The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology, 47, 381-391.
 Forlines, C., Shen, C., Wigdor, D., & Balakrishnan, R. (2006). Exploring the effects of group size and display configuration on visual search. In Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work (pp. 11-20). New York, NY: ACM Press.
 Friedlander, N., Schlueter, K., & Mantei, M. (1998). Bullseye! when Fitts’ law doesn’t fit. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 256-264). New York, NY: ACM Press.
 Frieze, C., Hazzan, O., Blum, L., & Dias, M. (2006). Culture and environment as determinants of women's participation in computing: revealing the women-CS fit. ACM SIGCSE Bulletin, 38, 22-26.
 Gadamer, H. (1960). Wahrheit und methode. Mohr.
 Goldstone, R. (1998). Perceptual learning. Annual Review of Psychology, 49, 585-612.
 Gray, W. (Ed.) (2007). Integrated models of cognitive systems (cognitive models and acrhitectures). Oxford, UK: Oxford University Pre- ss.
 de Groot, A. (1965). Thought and choice in chess. The Hague, Netherlands: Mouton.
 de Groot, A. (1966). Perception and memory versus thought: Some old ideas and recent findings. In B. Kleinmuntz (Ed.), Problem solving: research, methods, and theory. Wiley.
 Grossmann, R. (1984). Phenomenology and existentialism: an introduction. Routledge & Kegan Paul Books.
 Grudin, J. (1990). The computer reaches out: the historical continuity of interface design. In Proceedings of the SIGCHI conference on Human factors in computing systems: Empowering people (pp. 261-268). New York, NY: ACM Press.
 Grudin, J. (1994). Computer-supported cooperative work: History and focus. Computer, 27, 19-26.
 Hawthorn, D. (2000). Possible implications of aging for interface designers. Interacting with Computers, 12, 507-528.
 Heath, C. & Luff, P. (2000). Technology in action. Cambridge, UK: Cambridge University Press.
 Heidegger, M. (1927/1962). Being and time. London, UK: SCM Press.
 Helander, M. (1997). Forty years of idea: some reflections on the evolution of ergonomics. Ergonomics, 40 (10), 952-961.
 Helander, M., Landauer, T., & Prabhu, P. (1997). Handbook of human- computer interaction. New York, NY: Elsevier Science Inc.
 Hofstede, G. (1984). Culture’s consequences: International differences in work-related values. London, UK: Sage.
 Hogan, R., Harkness, A., & Lubinski, D. (2000). Personality and individual differences. In K. Pawlik & M.R.Rosenzweig (Eds.) Interna-tional handbook of psychology (pp. 283-304). London, UK: Sage.
 Horvitz, E. (1999). Principles of mixed-initiative user interfaces. In Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit (pp. 159-166). New York, NY: ACM Press.
 Husserl, E. (1913/1982). Ideas pertaining to a pure phenomenology and to a phenomenological philosophy—first book: general intro-duction to pure phenomenology. Trans. F. Kersten. The Hague, Netherlands: Nijhoff.
 Ishii, H. & Ullmer, B. (1997). Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 234-241). New York: ACM Press.
 Isler, R., Kirk, P., Bradford, S., & Parker, R. (1997). Testing the relative conspicuity of safety garments for new zealand forestry workers. Applied Ergonomics, 28, 323-329.
 John, B.E., Prevas, K., Salvucci, D.D., & Koedinger, K. (2004). Predictive human performance modeling made easy. In Proceedings of the SIGCHI conference on human factors in computing systems(pp. 455-462). New York, NY: ACM Press.
 Jordan, P. (1998). Human factors for pleasure in product use. Applied Ergonomics, 29, 25-33.
 Kaptelinin, V. (1996). Activity Theory: Implications for Human Computer Interaction In B. Nardi (Ed.), Context and Consciousness: Activity Theory and Human-Computer Interaction (pp. 103-116). Cambridge, MA: MIT Press.
 Kirwan, B. & Ainsworth, L. (1992). A guide to task analysis. UK: Taylor & Francis.
 Kuutti, K. (1996). Activity theory as a potential framework for human-computer interaction research. In B. Nardi (Ed.), Context and consciousness: activity theory and human-computer interaction (pp. 17-44). Cambridge, MA: MIT Press.
 Kuutti, K. & Kaptelinin, V. (1997). Rethinking cognitive tools: From augmentation to mediation. In Proceedings of the Second International Conference on Cognitive Technology: Humanizing the Information Age, Japan, pp.31-32.
 Laird, J., Newell, A., & Rosenbloom, P. (1987). SOAR: An architecture for general intelligence. Artificial intelligence, 33, 1-64.
 Landauer, T.K. (1987). Relations between cognitive psychology and computer system design. In J. Carroll (Ed.), Interfacing thought: cognitive aspects of hu-man-computer interaction (pp. 1-25). Cambridge, MA: MIT Press.
 Laudan, L. (1977). Progress and its problems. Berkeley, CA: University of California Press.
 Leontyev, A. (1981). Problems of the development of the mind. Moscow, Russia: Progress.
 Lindzey, G. & Borgatta, E. (1954). Sociometric measurement. In Hand- book of social psychology (pp. 405-448). Addison-Wesley Publishers Co.
 Mahner, M. (2001). Scientific realism: Selected essays of mario bunge. Amherst, NY: Prometheus Books.
 Malone, T.W. & Crowston, K. (1994). The interdisciplinary study of coordination. ACM Computing Surveys, 26, 87-119.
 Martin, J. (1973). Design of man-machine dialogues. Prentice-Hall.
 Matsumoto, D. (1996). Culture and psychology. Pacific Grove, CA: Brooks/Cole.
 McCarthy, J. & Wright, P. (2004). Technology as experience. interactions, 11, 42-43.
 McCrae, R. & Costa Jr., P. (1997). Personality trait structure as a human universal. American Psychologist, 52, 509-516.
 McKeithen, K., Reitman, J., Rueter, H., & Hirtle, S. (1981). Knowledge organization and skill differences in computer programmers. Cognitive Psychology, 13, 307-325.
 Merleau-Ponty, M. (1962). Phenomenology of Perception. Routledge & Kegan Paul.
 Meyer, D. & Kieras, D. (1997). A computational theory of executive cognitive processes and multiple-task performance: Part 1. basic mechanisms. Psychological Review, 104, 3-65.
 Miller, G. (1951). Language and Communication. New York, NY: McGraw-Hill.
 Moran, T. P. (1981). Guest editor's introduction: An applied psychology of the user. ACM Computing Surveys, 13, 1-11.
 Nardi, B. (1996) (Ed.). Context and Consciousness: Activity Theory and Human-Computer Interaction. Cambridge, MA: MIT Press.
 Newell, A. & Card, S. (1986). Straightening out softening up: Response to Carroll and Campbell. Human-Computer Interaction, 2, 251- 267.
 Newell, A. & Simon, H. (1972). Human problem solving. Englewood Cliffs, NJ: Prentice-Hall.
 Nielsen, J. (1993). Usability Engineering. Morgan Kaufmann.
 Norman, D. (2004). Emotional design: why we love (or hate) everyday things. New York: Basic Books.
 Norman, D. & Draper, S. (1986) (Eds.). User centered system design; new perspectives on human-computer interaction. Hillsdale, NJ: Lawrence Erlbaum Associates Inc.
 Norman, D. A. (1987). Some observations on mental models. In W.A.S. Buxton & R.M. Baecker (Eds.), Human-computer interaction: a multidisciplinary approach (pp. 241-244). San Francisco, CA: Morgan Kaufmann Publishers Inc.
 Olson, G. & Olson, J. (2003). Human-computer interaction: Psychological aspects of the human use of computing. Annual Review of Psychology, 54, 491-516.
 Pahl, G. & Beitz, W. (1996). Engineering design: a systematic approach. London: Springer.
 Parasuraman, R. & Rizzo, M. (2006). Neuroergonomics: The Brain at Work. Oxford, UK: Oxford University Press.
 Pashler, H. (1998). The Psychology of attention. Cambridge, MA: MIT Press.
 Picard, R.W. (1997). Affective computing. Cambridge, MA: MIT Press.
 Power, M. & Dalgleish, T. (2007). Cognition and emotion: from order to disorder. New York: Psychology Press.
 Rauterberg M. (2006). From personal to cultural computing: how to assess a cultural experience. In G. Kempter & P. von Hellberg (Eds.), uDayIV--information nutzbar machen (pp. 13-21). Lengerich: Pabst Science Publisher.
 Rosson, M.B. & Carroll, J. (2002). Usability engineering: scenario- based development of human-computer interaction. San Francisco, CA: Morgan Kaufmann Publishers Inc.
 Roth, W. & Lee, Y. (2007). Vygotsky’s neglegted legacy: Cultural- historical activity theory. Review of Educational Research, 77, 186.
 Saariluoma, P. (1997). Foundational analysis: presuppositions in experimental psychology. New York: Routledge.
 Saariluoma, P. (2005). Explanatory frameworks for interaction design. In. A. Pirhonen, P. Saariluoma, H Isomaki, & C. Roast (Eds.) Future interaction design (pp. 67-83). London: Springer.
 Sackman, H. (1970). Man-Computer Problem Solving. Princeton, NJ: Auerbach.
 Schraagen, J. & Chipman, S. (2000). Cognitive Task Analysis. NJ: Lawrence Erlbaum Associates Inc.
 Searle, J. (1983). Intentionality, an essay in the philosophy of mind. Cambridge, UK: Cambridge University Press.
 Sellen, A., Rogers, Y., Harper, R., & Rodden, T. (2009). Reflecting human values in the digital age. Communications of the ACM, 52, 58-66.
 Shackel, B. (1959). Ergonomics for a computer. Design, 120, 36-39.
 Shneiderman, B. (1976). Exploratory experiments in programmer behavior. International Journal of Parallel Programming, 5, 123- 143.
 Simon, H. (1969). The sciences of the artificial. MIT Press, Cambridge, MA.
 Styles, E. (1997). The psychology of attention. New York: Psychology Press.
 Suchman, L. (1987). Plans and situated actions: the problem of human-machine communication. Cambridge, UK: Cambridge University Press.
 Svanaes, D. (2001). Context-aware technology: a phenomenological perspective. Human-Computer Interaction, 16, 379-400.
 The Joint Accident Investigation Commission of Estonia, F. and Sweden (1997). Final report on the capsizing on 28 September 1994 in the baltic sea of the RO-RO passenger vessel MV Estonia. Technical report, The Joint Accident Investigation Commission.
 Ulrich, K. & Eppinger, S. (2003). Product design and development. New York, NY: McGraw-Hill.
 Vertegaal, R. (2003). Attentive user inter-faces: Introduction. Communications of the ACM, 46, 30-33.
 Von Wright, G. (1972). On so-called practical inference. Acta Sociologica, 15, 39-53.
 Vygotsky, L. (1980). Mind in society. Cambridge, MA: Harvard University Press.
 Weinberg, G. (1971). The psychology of computer programming. New York, NY: Van Nostrand Reinhold.
 Weiser, M. (1991). The computer for the twenty-first century. Scientific American, 265,94-104.
 Welford, A. (1968). Fundamentals of skill. Methuen.
 Wickens, C., Lee, J., Liu, Y., & Gordon-Becker, S. (2003). Introduction to human factors engineering. Upper Saddle River, NJ: Prentice- Hall, Inc.
 Wiggins, J. (1996). The five-factor model of personality: Theoretical perspectives. New York, NY: Guilford Press.
 Winograd, T. & Flores, F. (1986). Understanding computers and cognition. Norwood, NJ: Ablex Publishing Corp.
 Wittgenstein, L. (1958). The blue and brown books. Oxford, UK: Blackwell.