We presented four types of music (two fast
tempo and two slow tempo types) during illusory self-motion perception
(vection). Vection was induced by expansional dots (optic flow), and
participants estimated its strength via magnitude estimation and by pressing a
button. Our purpose of this study is to examine whether music alter vection
strength. Results showed that vection was facilitated by two fast tempo types
and one slow tempo type of music in lieu of a no-music condition. We speculated
that fast tempo, active music might induce higher arousal levels in
participants compared with a no-music condition, and that higher arousal levels
might induce stronger vection. We speculated that this auditory method of
modulating vection strength can be utilized in the virtual reality environment.
Cite this paper
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